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Question by davidflynn2 · Jul 16, 2013 at 01:26 PM · c#switch

Toggle on click.

The following script is running an object on object off effect. The problem is when I click on the object it turns it on then right back off. I want it to turn it on the first time you click it then off the next time you click it. That way it works like a switch and you can do this as much as u want.

 using UnityEngine;
 using System.Collections;
 
 public class ChangeWeather : MonoBehaviour
 {
     public bool active = true;
     private Transform child;
     public GameObject child2;
     public bool weatherMan = false;
 
     void Update () 
     {
     if(weatherMan)
     {
         if(Input.GetMouseButtonDown(0))
         {
              Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                 RaycastHit hit;
             
             if(Physics.Raycast(ray, out hit))
             {
                 if(hit.collider.tag == "WorldBlocks")
                 {
                     
                     if(active == true)
                     {
                                              
                         foreach(Transform child in hit.transform) 
                         {
                                child.renderer.enabled = true;
                             print ("I am On");
                         }
 
 
                         active = false;
                     }
                     
                         
                     if(active == false)
                     {
                                              
                         foreach(Transform child in hit.transform) 
                         {
                                child.renderer.enabled = false;
                             print ("I am Off");
                         }
 
 
                         active = true;
                     }
                     
                     
                 }
             }
 
         }
 
         }
         
     }
         
 }
 
 
     
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Answer by M1k4 · Jul 16, 2013 at 01:35 PM

Try to use if/else and not just if/if on line 25 > 50.

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Answer by creighcl · Jul 16, 2013 at 02:08 PM

On line 25, if active == true, it sets it to false, then on line 39 it will see that its now false and flip it back to true.

You've got this right, just change to:

 if(active){
   //what to do when active
   foreach(Transform child in hit.transform) {
   child.renderer.enabled = true;
   print ("I am On");
   }
 active = false;
 } else {
   //what to do when inactive
   foreach(Transform child in hit.transform) {
   child.renderer.enabled = false;
   print ("I am Off"); 
   }
 active = true;
 }
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