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This question was closed Dec 27, 2014 at 12:44 PM by TrueKam for the following reason:

The question is answered, right answer was accepted

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Question by TrueKam · Dec 27, 2014 at 11:17 AM · androidmobile

Android Publishing Options for Project

Next semester at my university, I will be assigned an Android game/application/prototype using the Unity platform. The university will be providing a license for neither the pro upgrade nor for the Android development package. My question is this: what are my options for this project?

Using the free version, can I make something that will "emulate" the features that I will have access to with the Android package and just test them with my mouse for tapping and accelerometer input? This is an independent study project and it seemed like a great idea at the time, but I hadn't considered this particular caveat. I don't intend to publish my project to the Google Play store, or even offer it for download outside of my professor's office. I'm paying quite a bit for these credits so I can graduate and I just don't have the finances to purchase an actual license. I'm sure that if I worked with the professor, we could always edit the content of the class, but I'd like to consider that as a last resort.

What can I do?

Edit: Apparently, I was mistaken that I couldn't publish an Android APK file without pro. I have been corrected. Sorry for the trouble!

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Answer by alok-kr-029 · Dec 27, 2014 at 11:44 AM

http://unity3d.com/unity/licenses yes using free version you can use the acclerometer and mouse tapping and even you can publish the game to the google play. To see the difference between pro and free version check the link above

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avatar image TrueKam · Dec 27, 2014 at 12:44 PM 0
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Wow. I had to just go and try this. I don't know where I got the idea that this was a pro only feature, but I would have sworn it. Thanks for the quick answer, and sorry for the silly, uninformed question.

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