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Question by Ochreous · Dec 24, 2013 at 09:23 PM · c#gameobjectposition

C# Check If Scripted Gameobject goes Past Variable Gameobject

I'm trying to create an if statement that checks if the scripted gameobject goes past the gameobject variable character. I've tried if(gameobject.transform.position

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avatar image robertbu · Dec 24, 2013 at 09:34 PM 0
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In a 3D environment, you have be real clear about definitions. What does "goes Past" mean? If you mean further from the origin, you can do:

  if(transform.position.sqr$$anonymous$$agnitude <= character.transform.position.sqr$$anonymous$$agnitude)

If you mean in front of the forward of the game object you can do:

 var localPos = transform.InverseTransformPoint(character.transform.position);
 if (localPos.z > 0) {
    Debug.Log("I'm in front of the character");
 }

Or you may mean something else entirely.

avatar image T27M · Dec 24, 2013 at 09:35 PM 0
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Can you explain your game in more detail? Is this a linear level? What exactly do you mean by goes past?

avatar image Ochreous · Dec 24, 2013 at 09:46 PM 0
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I want to check if the scripted gameobject's transform position is less then or equal to the character gameobject's transform position. Like what I tried with my if statement. I can't check that because vector3s are structs not variables so I can't use the

avatar image robertbu · Dec 24, 2013 at 10:01 PM 0
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Again was does 'less than' mean? You have an x, y, z component to a Vector3. If it is less than on the x and y but more on the z, is that 'less than'? There's no clear definition of 'less than' without a clear definition of what you are trying to achieve in the environment.

avatar image robertbu · Dec 24, 2013 at 10:12 PM 0
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If you want all three components to be less than, then you can do:

 var v1 = transform.position;
 var v2 = character.transform.position;
 
 if (v1.x <= v2.x && v1.y <= v2.y && v1.z <= v2.z) {
     Debug.Log("I'm less than");
 }
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