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Unity2D Sync falling object with animation
I have an object that falls with gravity:
  if (val == 1)
         {
             pillar1.GetComponent<Rigidbody2D>().velocity = new Vector2(-speed, GetComponent<Rigidbody2D>().velocity.x);
             pillar1.GetComponent<Rigidbody2D>().gravityScale = 1;
 
         } 
Above this falling object I animate the sprite it to animate the path behind the fall:
  if (pillar1.GetComponent<Rigidbody2D>().velocity.x > 1)
         {
             anim.Play("MovePillar");
         }
What I cannot figure out is how can I time these together? As you can see in the image below the object falls out of time when the animation runs. What value can I plug into the animation?  
 
 
                 
                2017-05-02-19h41-16.png 
                (26.6 kB) 
               
 
                
                 
                2017-05-02-19h54-59.png 
                (49.1 kB) 
               
 
              
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