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Question by wangzy_88 · Sep 12, 2012 at 12:34 PM · terraindrawcalls

How to decrease drawcalls when create a terrain

I'm a newer in unity,My current work is a mobile game.

I want to use terrain system in unity to create surroundings, but i found when i create a forest,drawcalls is huge and batched is 0.

How to decrease drawcalls and increase batched when create a terrain?Please help me~~

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avatar image push_Mike · Sep 12, 2012 at 01:55 PM 0
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1) Try to make the groups which will share the material ans texture and put all in one layer 2) Try to use mesh with less vertex count and if possible try to avoid much lighting 3) if its a huge terrian, then bsed on view area try to use occulion culling 4) try to use same shaders for most the objects based on the req.

avatar image wangzy_88 · Sep 13, 2012 at 03:32 AM 0
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Thank you. But my scene have no light and it's small,flat. I just use the "Place Tree" function in terrain system to create a forest with the same tree model

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Answer by Kirbyrawr · Sep 13, 2012 at 03:29 PM

You need to play with this alt text


captura.png (11.8 kB)
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avatar image wangzy_88 · Sep 14, 2012 at 02:51 AM 0
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Could you tell me how to find the config view? Thank you very much~!

avatar image wangzy_88 · Sep 14, 2012 at 02:52 AM 0
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I found it,forgive me...

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