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Question by Whimsical · Jul 27, 2010 at 10:09 PM · guitextguitextlayout

GUI: Text justification?

I wasn't able to find anything in the docs, on Answers or the forum, but that doesn't necessarily mean that it doesn't exist, right? ;)

So: Is there a way - ANY way (BUT using a single pre-formatted texture for the whole text) - to justify a text within a TextArea?

Sure, I could use a single texture with all my text neatly aligned where I want it to be, but I need the text to be editable. But having the text aligned only to the left or right just looks not as good as a justified one.

(Just to be clear beyond any language barrier: With justify I mean to align the text on the left AND right side, making it essentially a block.)

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Answer by Eric5h5 · Jul 27, 2010 at 11:14 PM

No, Unity has no justification features like that. (Although justified text may look neater, it's actually harder to read, so there's that to keep in mind....)

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avatar image Whimsical · Jul 27, 2010 at 11:47 PM 1
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Well, there are cases in which good looks is more important than easiness of reading, plus I recommend to consider the latter highly subjective as this is a matter of taste. I guess this is a case for feature request then...

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Answer by sschaem · Sep 10, 2014 at 11:55 PM

A few asset extend Unity features, and do support text justification, as part of their text system. Here is a video example of TextMesh Pro, thats actually made to integrate with all flavor of unity gui options and ngui (and possibly others). https://www.youtube.com/watch?v=q3ROZmdu65o#t=651

edit: just noticed the 2010 date... but might still be useful for other doing a search

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