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Question by Storsaga1 · Jun 11, 2018 at 05:15 PM · networkingnetworkbuttonsintupdate function

simple networked int script simply dont work.

This have made me scratch my beard for hours.

This is how i want it to work:

  1. map is set to 0.

  2. if player preses button 1,2,3 the right chosebutton void get triggerd and changes the map int.

  3. when player presses space the right [command] work correctly.

  4. if player press space before choses a map int , the "Oops, you have not selected a map" Debug is called.

ATM its no errors, just chaos, the funktions get run out of nothin and the " if map == x" dosnt seen to work.

public GameObject smm; public int map = 0;

 void Start()
 {
     Instantiate(smm);
     map = 0;
 }

 void Update()
 {
     if (!isLocalPlayer)
     {
         return;
     }

     if (Input.GetKeyDown(KeyCode.Space))
     {
         Debug.Log("space pressed");
         TestIfCanStartMatch();
     }


 }

 //THIS IS THE MAP SELECTING FUNKTIONS
 public void chosemap1()
 {
     map = 1;
     Debug.Log(map);
 }
 public void chosemap2()
 {
     map = 2;
     Debug.Log(map);
 }
 public void chosemap3()
 {
     map = 3;
     Debug.Log(map);
 }
 //THIS IS THE MAP SELECTING FUNKTIONS


 void TestIfCanStartMatch()
 {
     if(map == 1)
     {
         Debug.Log("Oops, you have not selected a map!");
     }
     
     if(map != 0)
     {
         Debug.Log("Iniziating match....");
         Inizatematch();
     }

 }

 void Inizatematch()
 {
     CmdSpawnMap(map);
 }

 [Command]

 void CmdSpawnMap(int mapnr)
 {
     if(mapnr == 1)
     {
         Debug.Log("Spawning map 1");
     }
     if (mapnr == 2)
     {
         Debug.Log("Spawning map 1");
     }
     if (mapnr == 3)
     {
         Debug.Log("Spawning map 1");
     }
 }

}

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Best Answer

Answer by toddisarockstar · Jun 12, 2018 at 12:52 AM

are you looking for something like this?

 public int select = 0;
     
     void Update () {
                 if (Input.inputString.Length == 1) {
                         int.TryParse (Input.inputString, out select);
                         if (select > 0 && select < 4) {
                         print ("selected map #" + select);} else {select = 0;}}
 
         if (Input.GetKeyDown(KeyCode.Space))
         {if (select > 0) {loadamap(select);}else{
                 print ("<color=red>No map selected</color>");}}}
 
     void loadamap(int map){
 
     print ("User wants to load map#" + map+" !!!");
     }
     
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avatar image Storsaga1 · Jun 12, 2018 at 03:23 PM 0
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thank you!

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