Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NoobDev · Dec 25, 2014 at 11:13 PM · javascriptcollisioniosbullet

Bullets sometimes flying through enemies in Unity2D

I'm making a simple unity 2d space shooter game for iPhone where the player has two virtual joysticks, one for movement and one for shooting. I noticed that when I shoot at an enemy while moving away from it above a certain speed the bullets fail to hit the enemy. I have rigidbody2d attached to both the bullet and the enemy. Both have colliders attached, the one on the bullet is a trigger. Here are my codes for the bullet:

 #pragma strict
 var EnemyBulletDelay:float;
 var BulletDamage:int;
 var Spark:GameObject;
 
 function Start () {
     //destroy bullet after delay
     Destroy(this.gameObject,1+EnemyBulletDelay);
 }
 
 function OnTriggerEnter2D(other:Collider2D){
     //detect if enemy taking player bullet shots or player taking enemy bullet shots
     if ((other.gameObject.tag=="Enemy"&&gameObject.tag=="Bullet")||(other.gameObject.tag=="Player"&&gameObject.tag=="EnemyBullet")){
     //target takes damage
         other.SendMessage("takeDamage",BulletDamage);
     //activates spark particles on hit
         if(Spark){
             Instantiate(Spark,transform.position,transform.rotation);
         }
     //destroy bullet
         Destroy(this.gameObject);
     }
 }

And the codes for enemy:

 #pragma strict
 
 var EnemyHealth:int;
 var GameManager:GameObject;
 var ScoreWorth:int;
 var Explosion:GameObject;
 
 function Start(){
     GameManager=GameObject.Find("GameManager");
 }
 
 function takeDamage(damage:int){
     if (EnemyHealth!=0){
         if(EnemyHealth-damage>0){
                 StartCoroutine("flashRed");
         }
         EnemyHealth-=damage;
         if (EnemyHealth<=0){
             EnemyHealth=0;
             DeathSequence();
         }
     }
 }
 
 function flashRed(){
     renderer.material.color=Color.red;
     yield WaitForSeconds(.1);
     renderer.material.color=Color.white;
 }
 
 function DeathSequence(){
     SendMessage("Dead");
     GameManager.SendMessage("AddScore",ScoreWorth);
     Instantiate(Explosion,transform.position,transform.rotation);
     Destroy(this.gameObject);
 }


Please help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by BlackWingsCorp · Dec 26, 2014 at 12:03 AM

Same thing happened to me while I was working on the guns script. My advice is either to use

 Physics2D.Raycast();


(Documentation found here) Or check out this, and this, awesome tutorials by the guys at unity that will definetly help you. Hope it helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by jpthek9 · Dec 26, 2014 at 12:15 AM

BlackWings suggested a really good solution if you don't need physics like bullet drop for your game. A solution that will give you bullet drop is by setting the bullets' rigidbody to Continuous Dynamic and the players' rigidbody to Continuous.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Need Help Calling A Trigger Function 1 Answer

Collsions problem 0 Answers

NullReference on Collision 1 Answer

OnTriggerEnter NullReferenceException 0 Answers

What do I need to add to make an iOS joystick movement have my character animate? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges