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Question by
EmpI · Dec 25, 2014 at 06:48 PM ·
rotationcollisionglitchcollider 2d
Collider2Ds acting glitchy
So I have this wierd problem. Whenever my player object, which is using a collider2D and a rigidbody2D, collides with a gameobject that is using a collider2D (no rigidbody2D because these objects are supposed to be static walls) the gameobject will rotate in place, often allowing the player to leave boundaries or even cause graphical glitches. However this didn't use to be the case at all. I figure I must've hit a switch or something that caused this, but I would rather not monkey around in controls I know too little about, so could someone more experienced with Unity2D give me any idea as to what is causing this?
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