Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jonner194 · Oct 09, 2020 at 02:35 AM · mobileadsadmob

Problems with Admob in build

The dummy ads where showed when developing, but now that I've published the game at the Play Store, and change de id's for the real ones, the real ads do not show. I've tested on different devices but they still don't show

 using System.Collections;
 using System.Collections.Generic;
 using System;
 using UnityEngine;
 using GoogleMobileAds.Api;
 
 public class AdsManager : MonoBehaviour
 {
     string APP_ID = "MY APP ID";
     string BANNNER_ID = "MY BANNER ID";
 
     private BannerView bannerView;
 
     void Start()
     {
         MobileAds.Initialize(initStatus => { });
     }
 
     public void DisplayBanner()
     {
         RequestBanner();
         bannerView.Show();
     }
 
     void RequestBanner()
     {
         bannerView = new BannerView(BANNNER_ID, AdSize.Banner, AdPosition.Bottom);
 
         // Called when an ad request has successfully loaded.
         this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
         // Called when an ad request failed to load.
         this.bannerView.OnAdFailedToLoad += this.HandleOnAdFailedToLoad;
         // Called when an ad is clicked.
         this.bannerView.OnAdOpening += this.HandleOnAdOpened;
         // Called when the user returned from the app after an ad click.
         this.bannerView.OnAdClosed += this.HandleOnAdClosed;
         // Called when the ad click caused the user to leave the application.
         this.bannerView.OnAdLeavingApplication += this.HandleOnAdLeavingApplication;
 
         ShowBannerAd();
     }
 
     public void ShowBannerAd()
     {
         AdRequest request = new AdRequest.Builder().Build();
 
         this.bannerView.LoadAd(request);
     }
 
 
     public void CleanBanner()
     {
         bannerView.Destroy();
     }
 
     //EVENTS
     public void HandleOnAdLoaded(object sender, EventArgs args)
     {
         MonoBehaviour.print("HandleAdLoaded event received");
     }
 
     public void HandleOnAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
     {
         MonoBehaviour.print("HandleFailedToReceiveAd event received with message: "
                             + args.Message);
     }
 
     public void HandleOnAdOpened(object sender, EventArgs args)
     {
         MonoBehaviour.print("HandleAdOpened event received");
     }
 
     public void HandleOnAdClosed(object sender, EventArgs args)
     {
         MonoBehaviour.print("HandleAdClosed event received");
         bannerView.Destroy();
     }
 
     public void HandleOnAdLeavingApplication(object sender, EventArgs args)
     {
         MonoBehaviour.print("HandleAdLeavingApplication event received");
         bannerView.Destroy();
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

203 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AdMob Custom Banner Size 1 Answer

how do you set up the google mobile ads package to show ads 0 Answers

Admob ads not showing on iOS devices 0 Answers

The type or namespace name `GoogleMobileAds' could not be found. Are you missing a using directive or an assembly reference? 1 Answer

Admob Native Advanced Is not clickable 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges