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Question by Antrixullum · Dec 24, 2014 at 10:23 PM · object

How do you properly work with GameObjects via scripts?

Hello there,

I've been starting doing smaller things with unity and I have the following problem:

I have a starting Scene where you can enter a name in a textfield. On clicking the StartButton:

alt text

It will run:

 public class StartGame : MonoBehaviour {
     public void startGame(Character myChar){
         if (myChar != null) {
                         myChar.newCharacter ((GameObject.Find ("NameFieldText").GetComponent<Text> ()).text, int.Parse (GameObject.Find ("Strength").GetComponent<Text> ().text) 
                                   , int.Parse (GameObject.Find ("Dexterity").GetComponent<Text> ().text), int.Parse (GameObject.Find ("Intelligence").GetComponent<Text> ().text)
                                   , int.Parse (GameObject.Find ("Wisdom").GetComponent<Text> ().text), int.Parse (GameObject.Find ("Luck").GetComponent<Text> ().text));
                         DontDestroyOnLoad(myChar.transform.root.gameObject);
                         Application.LoadLevel ("ScreenGame");
 
     }
 }

But now I have a problem with the way of GameObjects and Objects work. In the new scene I already have a CharacterNew GameObject.

         GameObject assignChar = GameObject.Find ("CharacterNew");
         GameObject loadedChar = GameObject.Find ("Character");
 
         assignChar = loadedChar;

I thought I'd just assign the GO CharacterNew to the Character GO. With a Button I wanted to give the parameter to get the information from Character with CharacterNew.

My question is:

Does my GameObject "Character" still contain the information "myChar" in the new scene?

If yes, how can I get to those informations. If no, what would be a work around?

Thanks in advance.

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Answer by Antrixullum · Dec 25, 2014 at 07:09 AM

Okay after a lot of trial and error I figured out that I was just dumb.

The Object has the information and with

 Character loadedChar = GameObject.Find ("Character").GetComponent<Character> ();
         Character assignChar = GameObject.Find ("CharacterNew").GetComponent<Character> ();
 
 assignChar.loadedChar(getStats());

I could easily initilize the stats.

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