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Question by ExtremePowers · Dec 24, 2014 at 11:27 AM · containssplatmapnearest

Splatmap question

Is there an efficient way to detect the nearest area that contains that splatmap value.

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Answer by Tom163 · Feb 02, 2015 at 09:06 AM

Yes, you can access the splatmap programmatically, and read from it. You would need to convert screen location to splatmap location, but since you know the world coordinates and size of a terrain (from transform), that's possible as well.

The command you want is something like this:

     float[,,] splatmapData = terrain.GetAlphamaps(0, 0, w, h);

where w and h are width and height of the splatmap / control texture.

For a better answer you would need to describe in more detail what exactly it is you want to do.

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