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Question by bigbadzone · Mar 02, 2018 at 10:23 PM · animationanimatoranimator controller

Set Animator Controller Layer Weight

Hey there. Working on a project heavy on animation. I have two animation layers in the animator, the base layer and a second layer playing an additive animation. I want to animate this additive layer's weight over time on an animation clip.

I'm trying to figure out a way set one layer's weight with a float, but I haven't been able to affect the second animation layer at all. Do I need to call the animation layer before the GetLayerIndex? Is there a class that would better help me achieve this? I've attached my script below. Any guidance would be appreciated.

 public float animWeight = 0.5f;
 private Animator anim;


 // Use this for initialization
 void Start () {
 }


 void Update ()
 {
     anim.SetLayerWeight(anim.GetLayerIndex("AnimationLayer2"), animWeight);
 }
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Answer by bigbadzone · Mar 02, 2018 at 11:00 PM

I managed to get the script to work, by referencing the SetLayerWeight layer in void Start, then setting the layer again in Update. I still don't think this is the cleanest way to do it but it definitely works.


 public float animWeight = 0.5f;
 public Animator anim;

 void Start () {

         anim.SetLayerWeight (2, animWeight);

 }


 void Update ()
 {
     anim.SetLayerWeight(anim.GetLayerIndex("AnimationLayer2"), animWeight);
 }

}

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avatar image naderlabbad309 · Mar 09, 2019 at 04:42 PM 1
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     anim.SetLayerWeight(1, animWeight);


make it 1 not 2

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