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Question by O.Macchiato · Jun 04, 2016 at 10:21 AM · 2danimatorglitchinterrupt

Animatior Glitch when interrupted

What I am using:

  • Spriter Pro (2D Animation)

  • Animator Component in Unity

What is happening:

  • I play an animation

  • I play the (same) animation AGAIN before the first animation has ended

  • The animation plays normally BUT

  • at the end of the animation, it moves to where I played the animation the second time

Simplified Example:

  • I have an animation which moves the sprite Y from 0 to 10

  • I play the animation, the sprite starts to move from 0 to 10

  • When the sprite reaches 5, I play the same animation again

  • The animation plays from start normally, BUT

  • When the animation is completed, the sprite moves to y = 5

  • What I expected:

  • When I play the animation the second time, it will move from 0 to 10 and stay there

Adding on the my simplified example:

  • If I were to play the animation for the second time when the sprite is at y = 8

  • It will move to y=8 at the end of the animation

  • Same for the Rotation

To make my question clear:

Why is this happening? I need it to play the animation from start to end regardless of what it was doing previously.

These are all the relevant information I can think of. If more information is needed to answer my question, do let me know. Thanks in advance.

Side Note: I really hope that my question can be approved by the moderators this time round. If for whatever reason, the moderators feel that this is not a legitimate question, please let me know why. Do not just silently ignore my question like all my previous questions. Thanks.

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