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               Question by 
               xantrus · Nov 13, 2012 at 10:11 AM · 
                state-machineplaymakerfsm  
              
 
              Using Playmaker for a game-scope FSM
Using Playmaker, how do I make a general state machine that switches between say a menu state and a scene state, or between two levels? Do I put the different stage GOs as children of an empty object and add FSM to that one? What I need is a way to activate/deactivate the different stages/screens, together with their child hierarchies, depending on the current state.
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