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Question by ina · Dec 21, 2011 at 04:32 AM · guigui.buttononmouseover

Detect when mouseover a gui button?

Is it possible to detect when a gui button is being moused over? The if(GUI.Button)... seems to only detect when it's pressed not when mouseover

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avatar image Lo0NuhtiK · Dec 21, 2011 at 04:46 AM 2
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I typed "mouseover gui" into the unity search bar, and this $$anonymous$$ouseOver Detection was at the top of the list...

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Answer by zehnnorzahr · Apr 28, 2012 at 03:47 PM

You can generate mouseover and mouseout events. I'm using the mouseover to play a sound.

You'll need to add the GUI.Content tooltip to the buttons you're wanting to do this with giving them unique tips so we can identify which ones we're interacting with.

This is mostly taken from: Unity\Editor\Data\Documentation\Documentation\ScriptReference\GUI-tooltip.html

Code:

 var lastTooltip : String = " ";


 function OnGUI () {

 if(GUI.Button(Rect( buttonX, buttonY - buttonHeight, buttonWidth, buttonHeight),GUIContent ("Start Game", "Button1")) == true) {        
     audioMenuSelect.Play();
     Application.LoadLevel("sceneLevel1");
 }
 
 
 if (Event.current.type == EventType.Repaint && GUI.tooltip != lastTooltip) {        
     if (lastTooltip != "") {
          SendMessage (lastTooltip + "OnMouseOut", SendMessageOptions.DontRequireReceiver);      
     } 
     
     if (GUI.tooltip != "") {
         SendMessage (GUI.tooltip + "OnMouseOver", SendMessageOptions.DontRequireReceiver);
     }
     
     lastTooltip = GUI.tooltip; 
 }   
             

}

function Button1OnMouseOver () {
audioMenuHover.Play(); //Debug.Log ("Play game got focus");

}

function Button1OnMouseOut () {

Debug.Log ("Button Lost Focus");

}

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