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Question by el-santia93 · Nov 04, 2013 at 02:57 PM · androidporting

Porting to android

Hi,I just finished building a game for windows and want to port to android. I want to ask what exactly must i know or keep in mind especially in terms of scripts(i have heard some functions e.g OnMouseEnter don't work on android)so i can port successfully. any links or thread would be appreciated Thank you.

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Answer by tanoshimi · Nov 04, 2013 at 03:55 PM

  • Less processor and memory might necessitate code redesign across all aspects - graphics (complex shaders/terrain are a no-no), audio (significant audio lag issues on Android), and general game loop if you want to ensure it remains responsive.

  • Smaller screen size/resolution/aspect ratio might necessitate GUI redesign. Also bear in mind the massive variations between different Android devices - make sure your design is flexible if you want to appeal to the widest user base.

  • Touch input necessitates input/control redesign

  • Opportunities presented by presence of e.g. GPS, Gyroscope, Accelerometer means you can add new features not present in most PCs

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avatar image el-santia93 · Nov 05, 2013 at 01:06 PM 0
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thanks please can you link me to any tutorial that covers android game development

avatar image tanoshimi · Nov 05, 2013 at 02:01 PM 0
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Not sure what you mean... the whole point of Unity is that it's cross-platform, so there's very little specific about "Android game" development that makes it different from "iOS game" development, or "Windows $$anonymous$$obile" game development. The main difference comes when it's time to actually publish and distribute your game, but that's some way off yet.

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Answer by Sisso · Nov 04, 2013 at 03:27 PM

http://docs.unity3d.com/Documentation/Manual/android-GettingStarted.html

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