Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bromm · Nov 26, 2014 at 04:34 PM · c#rotationorigin

Rotating ray origin.

Hi. i'm trying to find a way to make the raycast2d origin rotate with GameObject.

alt text

sinkpicturescar - коsasпия - копия (2).jpg (113.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Nov 26, 2014 at 04:35 PM 0
Share

Code? We need to know how you are doing so that we can correct.

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by hexagonius · Nov 26, 2014 at 05:03 PM

Depends on what the origins are. the easiest way would be to child 2 empty gameobjects to your triangle and use their position (not localposition) as starting points. If they're already some Vector3 with small numbers denoting the offset to the triangles origin do a transformpoint on the triangles transform.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bromm · Nov 26, 2014 at 06:14 PM 0
Share

Even don't know what option is more convenient for me. it's so hard to choose. Thank for help

P.S. I cant put thumbs up coz im new here

avatar image
1

Answer by Baste · Nov 26, 2014 at 05:01 PM

Create two empty gameObjects, and call them Origin1Marker and Origin2Marker. Make them the children of the gameobject you're rotating, and put them where you need the raycast origins to be.

Now, when you raycast, just select the position of the markers as the origin of your raycast.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bromm · Nov 26, 2014 at 05:13 PM 0
Share

Damn. That was so obvious. I'll check this out. Thanks

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Flip over an object (smooth transition) 3 Answers

FPS Controller rotate between two points c# 2 Answers

C# Rotate GameObjects Regardless of List Size 2 Answers

Multiple Cars not working 1 Answer

How to rotate a GameObject around another object according to the mouse cursor position in C# 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges