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Question by
LeleUnity · Jul 12, 2020 at 05:36 PM ·
prefabprefabsscriptableobjectscriptable object
is having a Prefab reference inside a a Scriptable Object legit?
is having a Prefab reference inside a a Scriptable Object legit?
I woul like to have a Game Object in the Scene, named LevelManager that loads a pluggable ScriptableObject containg some logic.
I would like this SO to have a reference to few prefabs, so the level manager is agnostic and just execute code of the SO, spawing those prefabs.
So is this possible/recommended? Are there any inconvinient or reference loss?
PS I use Addressable in my project.
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