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Question by Sendatsu_Yoshimitsu · Dec 20, 2014 at 01:57 AM · c#bugglitchoverride

Syntax issue- only assignment, call, increment, decrement, and new object expressions can be used as statement

I have a list of status effects afflicting the player, and I'm trying to iterate through the list, remove any effects that've expired, and reduce the timer on any effects still active:

 void ApplyBuffs(Character character){
     //Iterate through buffs/debuffs, and apply them
     for (int i = 0; i < character.passiveEffects.Count; i++) {    //Iterate through list of passive effects, decrement timer, and remove effects that have expired
         if (character.passiveEffects[i].permanent == false && character.passiveEffects[i].duration > 0)
             character.passiveEffects[i].duration -= 1;
         else
             character.passiveEffects[i].Remove;
     }
 }

However, I'm getting an error on character.passiveEffects[i].Remove; , "Only assignment, call, increment, decrement, and new object expressions can be used as a statement". The code for Remove, from my status effect class, is currently blank:

 public virtual void Remove (Character target){
 
 }

My intent, once this works, is to extend the status effect class for each specific debuff, and override Apply and Remove to add and remove whatever specific status effects I want, but I can't see where my syntax is running into a wall here.

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Answer by Kartik1607 · Dec 20, 2014 at 02:17 AM

Remove is a method and not a data member. Since "Remove" takes character as an argument, you should pass a Character type data in the method.

 else
     Remove(character, i);
 
 
 //Your method
 public virtual void Remove(Character target, int i){
 //Remove chracter.passiveEffects[i] here.
 }

 
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avatar image Sendatsu_Yoshimitsu · Dec 20, 2014 at 02:23 AM 0
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Ack, I can't believe I didn't catch that, thank you!! :)

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