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Question by Kajal · Oct 04, 2014 at 01:45 PM ·

why I am not getting highest value in my highscore textfield?

I am trying somethings like this....

 using UnityEngine;
 using System.Collections;
 
 public class Score : MonoBehaviour {
     
     
     float highscore = 0.0f,score = 0.0f;
     OffSet2 OffSet; 
     
     void Start () {
 
         OffSet = GameObject.FindWithTag("MainCamera").GetComponent<OffSet2>();
         score = OffSet2.step;
         
         
         if(PlayerPrefs.GetFloat("highscore",0.0f) < score)
         {
                 PlayerPrefs.SetFloat("highscore", score);
         }
     }
     
     void OnGUI()
     {
         GUI.Label(new Rect(300,210,70,20),"Score :");
         GUI.TextField(new Rect(400,210, 70, 20), score.ToString());
         GUI.Label(new Rect(300,240,80,20)," High Score :");
         GUI.TextField(new Rect(400,260, 80, 20), highscore.ToString());
     }
 }

But I am getting zero value in my Highscore Textfield..

thanks!! kajal

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Answer by fafase · Oct 04, 2014 at 01:49 PM

You are setting the value in PlayerPrefs but I cant see where you update the highscore variable of the script.

I guess that should fix it:

     if(PlayerPrefs.GetFloat("highscore",0.0f) < score)
     {
             PlayerPrefs.SetFloat("highscore", score);
             highscore = score;
     }

Still you are doing that in the Start so both values will be 0 and that won't do much.

This should be called at some point later in the game for the values to be updated.

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