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Question by boddole · Dec 20, 2014 at 09:09 AM · c#hierarchysingletonpersistence

Question on Singleton Object / Hierarchy Relationship

Hello everyone, recently I've needed to carry some data over from one scene to another and so forth. So I made the script in question into a singleton as usual, but there seems to be a catch, because the GameObject that is now a singleton is not the parent object, when the new scene loads the singleton is still destroyed.

The setup:

Singleton Script Element:

     void Awake()
     {
         if(generic_Singleton == null)
         {
             generic_Singleton = this;
             DontDestroyOnLoad(this.gameObject);
         }
         else
         {
             Destroy (this.gameObject);
         }
     }

Hierarchy Setup:

Parent

-Child

-Child (that has a script making it a singleton, will still be deleted on Load)

I've checked the singleton script and it does work (provided the GO is a parent). I really don't want the Parent object to transfer over, so is there a new/better way of doing that? (I should also note that these objects involve NGUI, so un-parenting the GO is not possible)

Any ideas are appreciated.

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