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Question by boomcrash · Dec 22, 2010 at 04:50 AM · playerspawnrespawnhealth

Player Respawn After Death

I have the player dieing when health is equal to 0 using C#, but I am not sure how to have them respawn at a spawnpoint.

Thanks

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avatar image 20Jay99San04 · Apr 24, 2016 at 01:30 PM 0
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That's a good Question.

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Answer by Justin Warner · Dec 22, 2010 at 05:22 AM

Find the player (Use the tag system to do so), if it is null, than instantiate the player prefab at _ location. =) Their's psuedo code =).

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avatar image boomcrash · Dec 26, 2010 at 04:14 AM 0
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I'm still having issues getting an instance to respawn. Below is the code that I'm using. Any thoughts?

public class HealthSphere : $$anonymous$$onoBehaviour { public int maxHealth = 100; public int Health = 100; public Transform PlayerPrefab;

void Update () {

     if(curHealth <= 0)
         Destroy(GameObject.FindGameObjectWithTag("Player"));    
     
     /*if(GameObject.FindGameObjectWithTag("Player") == null)
         Instantiate(PlayerPrefab, GameObject.Find("PlayerSpawnPoint").transform.position, Quaternion.identity);
         Health = maxHealth;

}

avatar image Justin Warner · Dec 26, 2010 at 05:13 AM 0
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Sorry man, I wish I could help, I don't know C, I only know Java, I also know their isn't much of a difference, I just don't like not knowing what is their. Post in a new question, many can help =).

avatar image boomcrash · Jan 18, 2011 at 03:36 AM 0
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It took a little fiddling, had to return health to zero first, but its working! thanks

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