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Animation stopping game object from moving.
I am using the legacy animation system to animate my 2d sprites. On one of these sprites the animation edits the position and rotation. This stops my character from using transform.Translate at runtime and i don't know how i can fix it.
You have a couple easy options:
Remove the position curves from your animation, so that it doesn't interfere with your translations.
Or, if #1 isn't an option, you can make your sprite a child of an empty game object and then apply your translations to the empty parent ins$$anonymous$$d.
Try parenting it to an empty GameObject and moving the parent.
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