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Question by
Igor_S_16 · Dec 19, 2014 at 11:19 PM ·
instantiatecharacterswitch
Instantiate a prefab and switch character control to it
I want to create a script with c# that do this: - you start moving a cube and when you press 'E' block the character - instantiate a prefab with the controller - control the second cube
i have to start:`
public class Switch : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKey(KeyCode.E){
SwitchFunction();
}
}
void SwitchFunction () {
}
}`
Comment
Instantiate the second cube, which should have an active version of your cube controller script on it, while disabling the current(1st cubes) controller script.
And possibly a similar switch for your camera.
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