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Question by RealMTG · Dec 19, 2014 at 03:52 PM · binaryformatterdeserialize

Assign a variable using BinaryFormatter

Hi!

I have a few variables I need to be set using a binaryformatter when I deserialize. I just don't know how to do it. This is currently my code for this.

 BinaryFormatter bf = new BinaryFormatter();
 FileStream file = File.Open(loadLocation + lvlName, FileMode.Append);
 
 author = (string)bf.Deserialize(file);
 name = (string)bf.Deserialize(file);

Thanks in advance!

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avatar image RealMTG · Dec 30, 2014 at 09:37 PM 0
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Do anyone know how I can do this?

avatar image kdubnz · Dec 30, 2014 at 10:09 PM 0
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How are you serializing the data ??

Have a look here: http://stackoverflow.com/questions/25746380/saving-loading-unity3d

avatar image RealMTG · Dec 30, 2014 at 10:14 PM 0
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@kdub I just noticed that I am using a regular StreamWriter to save so I never seralized anything. Wow. I failed. >_> But thanks for the link! I will check that out and the learning video. I will get back when I have done some edits to my script and see if it works.

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Answer by RealMTG · Dec 31, 2014 at 01:01 AM

So I found a way of doing all this. I followed this tutorial: http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/persistence-data-saving-loading

It was that easy.

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avatar image kdubnz · Jan 06, 2015 at 12:51 AM 0
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You're welcome.

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