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Android based virtual companion using voice exchange
Hi, I am developing an Android based virtual companion using voice exchange. With the objective to have a continuous conversation between human and user. I have created my avatar for this and i would like to let user talk with an avatar as normal communication. Using Text to speech or any speech engine for that matter. The question is, would that be possible? And how? Thank you very much.
I already did this one, the problem right now is the bugs, i don't know how to debug this. Using Unity 5.1, i build my Unity project into Android version. And i received this bugs: Unable to acquire context: EGL_BAD_NATIVE_WINDOW:A native windowtype argument does not refer to a valid native window. I don't know how to fix this error. I used an Asus Android phone.
Thank you very much in advance.
http://community.arm.com/thread/4077
There are some suggestions/answers contained in this link.
A suggestion is to check your OpenGl settings. Perhaps version 2 is the best to use. Some people report fixes to opengl problems by changing the Editor GL emulation.
Where to find OpenGL settings? I don't have that on my files
Dont post comments as answers dude!
Check the Player settings in the Build Window.
Emulation settings are through the Edit menu.
Really though this is a separate problem to the OP and you should post a new question.
One more question, regarding Unity project being built into Android, i would like to remove or disable DebugConsole when played on Android phone. Like Debug $$anonymous$$enu etc.
I just clicked build setting and click build i don't check Development build.
Here's what i got. I attached here the debug menu and the displayed error messages.