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MOBA game creation resources
This is mainly a question asking for resources to aid me in the creation of a MOBA game a bit like LoL or DOTA. I know there have been past questions on the topic but I haven't found any decent resources.
I am a rank beginner when it comes to scripting but I am fairly competent when it comes to Modelling and texturing. I was wondering whether it would be better to use Javascript or C# or doesn't it matter. I would also like some comprehensive (but not too long) tutorials/documentation/resource which will teach me the programming language.
In relation to this question (http://forum.unity3d.com/threads/141049-MOBA-Unity-development) I was wondering whether there were any tutorials and such to help with the things mentioned in questions 5 and 6 and if they are indeed possible in the free version of Unity.
P.S. I know the basics of Unity 3D and am planning on making 1 or 2 small games before even thinking about attempting the MOBA game.
Answer by spinaljack · Jul 04, 2012 at 10:26 AM
There's several questions there which doesn't make it easy for people to search for when looking for answers. Try splitting them up into single parts.
It doesn't matter what language you use, use the one you know best. Consider using one of the visual scripting tools if you want to rapidly produce game logic but can't understand programming. VIZIO and others are available on the asset store.
Full list of license differences here: http://unity3d.com/unity/licenses
You can mostly add in missing features your self such as path finding and occlusion culling and LOD support and shadows. You can't use asset bundles or get rid of the splash screen in free though.
When you say i can add in missing features myself, you mean i just have to code something custom because the 'premade' features are only available in Unity Pro?
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