- Home /
Question by
Pocketshotgun · Dec 03, 2016 at 05:34 PM ·
networkingmultiplayerloadlevelconnectionhost
Client not loading into the same scene as host
Hi everyone I've been experimenting with multiplayer and networking and I've got a host working and client working. The client can connect to the host and everything and both players can see each other moving around. The problem is that the client does not load into the same scene as the host or if it does I cannot see or interact with the map (i.e physics). I'm wondering how I can fix this and properly load two players into the same scene. Thanks for any help.
Comment
Your answer
Follow this Question
Related Questions
Unity networking tutorial? 6 Answers
Internal error while attempting to connect to master server 0 Answers
LLAPI, multiple connections 0 Answers
The magic key to networking? 0 Answers
Networking Help Needed 0 Answers