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Question by oneslyfox · Dec 18, 2014 at 08:59 PM · cameraimage effectsdepthglow

ImageEffects and multiple camera depths

I want the HUD in my game to use the GlowEffect script/effect specifically. However, I do not want the glow effect to be applied on my main game camera. Is there anyway to exclude this from other cameras? I've been wrestling with multiple cameras, depths, etc. for a few hours now. Can't seem to find a workaround. Thanks!

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avatar image FirePlantGames · Dec 18, 2014 at 10:42 PM 0
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Having a camera with the glow effect that only culls your text should work?? Just make sure that your text isn't culled on your main camera.

avatar image oneslyfox · Dec 18, 2014 at 10:50 PM 0
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No, that still doesn't work, unfortunately. Unless there's some other settings I'm missing. $$anonymous$$y GUI camera is only set to cull the GUI layer, and my main camera has the GUI layer excluded.

avatar image FirePlantGames · Dec 19, 2014 at 02:21 AM 0
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And the glow script is on the gui camera?

avatar image oneslyfox · Dec 19, 2014 at 06:06 AM 0
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Yeah, so the problem is my main camera gets the glow effect as well. I seem to have found a workaround using RenderToTexture. It would still be nice to know if the original method is possible though.

avatar image FirePlantGames · Dec 19, 2014 at 04:00 PM 0
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Oh, that's probably a depth problem then. I forget how you work around it, but it is solvable. Try fiddling with the depth of the two camera's.

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