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Question by MasterBLB · Jul 09, 2011 at 02:16 PM · raycastmeshmouseclick

Convert vector in world to mesh

Hi

The question is related to:

http://answers.unity3d.com/questions/140978/raycasting-from-center-of-spherecollider.html

I can obtain hit point,but in world space,and I need it in space of the mesh.How could I do such?I tried RaycastHit.barycentricCoordinate,yet those values seems not right :/

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Answer by Eric5h5 · Jul 10, 2011 at 06:20 PM

InverseTransformPoint, probably.

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avatar image MasterBLB · Jul 10, 2011 at 06:26 PM 0
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I've find out that on my own,yet it gives me a strange results.If I display hit.point then move a mouse cursor just one milimeter then the hit point changes as could be expected.If I use transform.InverseTransformPoint(hitPoint) then I get results like (0.1,-0.0,0.1) and what's is much worse there are still the same if I place my mouse cursor a centimeter away from previous location :/

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