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Question by Firasdeep2 · Dec 17, 2014 at 04:04 PM · networkingmultiplayernetworkserver

Networking???

Hello I don't know that much about networking and multiplayer system but I just started. My question is how to make the game continue if the player who create the server quit or disconnected?? If there is no solution is there other way to do that without using plugin?? thx

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avatar image Firasdeep2 · Dec 17, 2014 at 09:06 PM 0
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I don't want you to tell my everything...only show me the way.

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Answer by justin35f · Dec 17, 2014 at 09:26 PM

After doing a bit of searching, it seems like "Host Migration" is what you are looking for. I've not personally implemented this, but found this answer that looks pretty solid. Keep in mind it is a little old, so you may need to work through some things. Hopefully this gets you started:

http://answers.unity3d.com/questions/30082/host-migration-.html

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avatar image Firasdeep2 · Dec 17, 2014 at 09:39 PM 0
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thx...............

avatar image justin35f · Dec 17, 2014 at 09:50 PM 0
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np, hope it helps

avatar image Firasdeep2 · Dec 17, 2014 at 09:54 PM 0
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thank a lot it will help me it was useful information............

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Answer by 03gramat · Jan 15, 2015 at 02:13 PM

Just to get your head around networking in general, check out this tutorial:

https://www.youtube.com/watch?v=QfzrpxO89tU

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