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Question by Albert-han · Jun 27, 2014 at 01:58 AM · errorparsingunexpected

Unexpected error

Hi guys ive got a error with this script.They say parser error line 31 but i cant figure out what's wrong with the code.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class NetworkManager : MonoBehaviour {
     public string PlayerName;
     public string MatchName;
     public static NetworkManager Instance;
     public List<Player>PLayerList = new List<Player>();
 
     // Use this for initialization
     void Start () {
         Instance = this;    
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     public void StartServer(string ServerName, int MaxPlayers){
         Network.InitializeSecurity ();
         Network.InitializeServer (MaxPlayers,25565);
         MasterServer.RegisterHost ("Tut", ServerName);
         Debug.Log ("Started Server");
     }
 }
 
 [System.Serializable]
 public class Player
     public string PlayerName
 }
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Answer by Jeff-Kesselman · Jun 27, 2014 at 02:00 AM

I give you a heent....

Look at line 30

What is missing at the end?

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avatar image Albert-han · Jun 27, 2014 at 02:08 AM 0
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; but still parsing error

avatar image Albert-han · Jun 27, 2014 at 02:22 AM 0
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my updated code but still geting parsing error

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Network$$anonymous$$anager : $$anonymous$$onoBehaviour {
     public string PlayerName;
     public string $$anonymous$$atchName;
     public static Network$$anonymous$$anager Instance;
     public List<Player>PLayerList = new List<Player>();
 
     // Use this for initialization
     void Start () {
         Instance = this;
         DontDestroyOnLoad (gameObject);
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     public void StartServer(string ServerName, int $$anonymous$$axPlayers){
         Network.InitializeSecurity ();
         Network.InitializeServer ($$anonymous$$axPlayers,25565,true);
         $$anonymous$$asterServer.RegisterHost ("Tut", ServerName,"");
 
         Debug.Log("Started Server");
     }
 }
 
 [System.Serializable]
 public class Player
     public string PlayerName;
 
 }
avatar image Albert-han · Jun 27, 2014 at 02:53 AM 0
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anybody?please.Thanks

avatar image Ngoc Ngo · Jun 27, 2014 at 05:39 AM 1
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This should do it

 public class Player **{**
     public string PlayerName**;**
 }

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