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Adding extra bones to an already imported and prefab'ed character.
Hey guys!
I'm having problems figuring out how the dependencies between resources and prefabs work, but more specifically I have a problem with adding bones to my skeleton.
I've exported a character "dude", and a couple of animations called "dude@walk" etc. Then dragged the dude resource into the scene and set up the animations and made him a prefab.
Problem is when I realized I needed a new bone in the skeleton. I added the bone to all the dude@walk files and the dude-file it self and reimported all, but it's not appearing in the hierarchy view.
Really appreciate some tips, thanks!
Answer by e-bonneville · Jun 22, 2010 at 07:58 PM
That's because you have the non-updated model in the hierarchy. You probably broke the prefab connection by changing a value in the Inspector or some other small change you made to the model in the scene. To fix this, simply drag a new prefab of your dude from the file manager into your scene. The new model should have the extra bone.
Hope this helps!
Can anyone confirm this solution still works? I've tried in both Unity 3.5 and 4.0 and added bones to a character will not update in a Prefab or even a raw asset instance (an FBX dragged straight to Hierarchy).