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Question by Nmzikcs · Apr 06, 2013 at 11:33 PM · gameobjectlodlodgroup

Add GameObject to lodgroup via script

How i can add GameObject to lodgroup(for example to lod1) via script?

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avatar image Loius · Apr 06, 2013 at 11:55 PM 0
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there's probably no answer to this question anywhere in the universe

avatar image EliteMossy · Apr 07, 2013 at 02:07 AM 0
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Don't go double posting.

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Answer by psantoki · May 09, 2014 at 10:53 PM

Here you go Nmzikcs

LODGroup Lodgroup = gameObject.AddComponent();

That creates the LODGroup component where everything will live. Then fill up a LOD[] and pass it to SetLODS. Some rough code--

 LOD[] Lods = new LOD[numLODs];

 // Fill up Renderer[] arrays.  This is the list of drawables per LOD level
 Renderer[] allDrawablesInLod0 = new Renderer[numDrawables];
 allDrawablesInLod0[0] = (add the renderer of your desired object here)
 
 // Assign list to LOD 0.  Do the same for others
 Lods[0].renderers = allDrawablesInLod0;
 
 // Make it live!
 Lodgroup.SetLODS(Lods);
 Lodgroup.RecalculateBounds();
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