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Question by oliver-jones · Dec 17, 2010 at 01:02 AM · raycastposition

How Can I Adjust My Ray Cast Position Upwards?

Hello,

How would I go about making this line of code move my ray cast +10 up (y):

var direction = transform.TransformDirection(Vector3.forward); var hit : RaycastHit; var localOffset = transform.position + transform.up * 10;

// Did we hit anything?
//transform.position + transform.up * 10
if (Physics.Raycast (localOffset, direction, hit, range) && MachineGun == true) {
     Debug.DrawLine (transform.position, hit.point);
    // Apply a force to the rigidbody we hit
    if (hit.rigidbody)
        hit.rigidbody.AddForceAtPosition(force * direction, hit.point);

so in the transform.position (I would imagine), I want something like:

transform.position + 10 on Y axis

So it would move my ray cast up slightly, right?

Cheers

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Answer by Statement · Dec 17, 2010 at 01:06 AM

How would I go about making this line of code move my ray cast +10 up (y):

Just add 10 up?

// 10 world units up: var worldOffset = transform.position + Vector3.up * 10; if (Physics.Raycast (worldOffset, direction, hit, range)

// 10 local units up: var localOffset = transform.position + transform.up * 10; if (Physics.Raycast (localOffset, direction, hit, range)

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avatar image oliver-jones · Dec 17, 2010 at 01:12 AM 0
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Nearly - thats appears to be rotating my ray cast upwards towards the end of the ray. The start of my ray cast is still annoyingly low

avatar image Statement · Dec 17, 2010 at 01:18 AM 0
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Updated my answer. It's probably just a case you want the offset in local space and not in world space. See my second line of code.

avatar image oliver-jones · Dec 17, 2010 at 01:23 AM 0
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Its still going upwards diagonally. The start of the cast is still at 0

avatar image Statement · Dec 17, 2010 at 01:45 AM 0
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Then something else is wrong with your code.

avatar image oliver-jones · Dec 17, 2010 at 02:07 AM 0
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All I am using is the standard FPS tutorial from Unity and just adjusting the position of the ray via script. Humm, interesting

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