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Question by Inan-Evin · Dec 17, 2014 at 07:16 AM · inputoptimizationcheckdouble

Double checking inputs or communicating scripts ? efficiency question

Hello everyone, i have a simple question about organizing my scripts. In my game, i have a script called anim controller, which checks player inputs in order to determine if we are running, jumping, walking or simply idling and plays anims through animator according to these situations, i handled the logic with booleans as you could imagine. Now, i am going to write my character controller script, which will adjust the speeds and velocity values of the character depending on player input. What i like to ask is, should i make the input checks in my character controller again seperate from my anim controller ( game already checks the inputs in my anim controller as i said, and inputs will be the same with char controller, just wasd shift key and space key ) or should i make the char controller script to communicate with anim controller, and behave according to the booleans over there. Im asking this because i care about the script optimization, which will be more efficient. Im coding in c#, thanks in advance :)

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Answer by Kiwasi · Dec 17, 2014 at 08:56 AM

The primary point to focus on at this stage is code maintainability and work flow efficiency, rather then performance.

I typically suggest handling all of your input in once in one class. That way if you decide you need to change keys later there is only one class to modify.

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avatar image Inan-Evin · Dec 17, 2014 at 05:49 PM 0
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Well i have no problem about maintaining the scripts right now, so you say that controlling all input from one script and reaching it through other scripts is a better way ? I only want to know if communication betwren scripts will cost more performance or not .

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