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Question by TrivialRoo · Aug 28, 2016 at 11:42 PM · networkingmultiplayerphoton

Photon assign objects in scene as player?

In my scene right now I have 2 player objects. What I want to do is when I load the scene with Photon, I want to assign one of the two objects to be my player. However, if I give both objects PhotonView components, they both act like my player and I can control both of them. Is there a way I can set my player to control only one of them, rather than both of them?

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Answer by NFMynster · Aug 29, 2016 at 12:12 AM

You gotta use the "PhotonView.IsMine" as explained here Basically just disable the components that "aren't" yours. I would recommend making a script for disabling multiple components. (Audio source, camera, controllers)

A good start would be:

         // Disable the components that should only be
         // active on the player we control
         if (!isLocalPlayer)
         {
             for (int i = 0; i < componentsToDisable.Length; i++)
             {
                 componentsToDisable[i].enabled = false;
             }
         }

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avatar image NFMynster · Aug 29, 2016 at 12:12 AM 0
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Oh yeah, the code I wrote is for UNET, you gotta replace !isLocalPlayer with the "Is$$anonymous$$ine" from the PhotonView.

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