Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by putlucky · Dec 17, 2014 at 05:44 PM · c#editoreditor-scripting

Accessing a game script from an editor script. C#

I need to get access to a script. I've tried both getcomponent and FindObjectOfType, I looked over the Selection API and didn't find any relevance there. My game script is within the editor folder as is my editor extension script.

The error I get when using FindObjectOfType is this:

 Cannot implicitly convert type 'UnityEngine.Object' to 'FFToolKit'. An explicit conversion exists (are you missing a cast?)    C:\Users\Anon\Documents\FFToolKit_v_1.0\Assets\Editor\FFToolKit.cs    55    27    UnityVS.FFToolKit_v_1.0.CSharp.Editor


I can't use inheritance on FFToolKit, the script which calls the other one, because it must inherit from EditorWindow.

I've been working through this for days and no one has been able to help.

 [MenuItem("FFToolKit/Create/New ForceField/Sphere ForceField")]
     public static void SphereFF()
     {
 
         EditorWindow.GetWindow(typeof(FFToolKit), false, "Sphere Editor");
          
         FFToolKit myKit = FindObjectOfType(typeof(SphereForceField));
         
         
     }

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jeff-Kesselman · Dec 16, 2014 at 05:32 PM 0
Share

Whenever asking for help with an error you need to show us the code that is causing the error.

avatar image putlucky · Dec 16, 2014 at 05:44 PM 0
Share

Updated. c

avatar image VesuvianPrime · Dec 17, 2014 at 05:54 PM 0
Share

Try this

 FFTool$$anonymous$$it my$$anonymous$$it = FindObjectOfType(typeof(SphereForceField)) as FFTool$$anonymous$$it ;

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Stop a MonoBehavior from being addable as a script? 0 Answers

reflection propertyinfo.getvalue compiles fine but gives erros in editor 1 Answer

Working with Unity Editor 1 Answer

How to access Custom Inspector own gameObject 1 Answer

TexturePropertySingleLine in Editor class 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges