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Question by
squeamishj · Dec 16, 2014 at 09:33 AM ·
cameraangletarget
camera target keep angle and y position
I have the script on camera below
using UnityEngine;
public class CameraBehavior : MonoBehaviour {
//// Use this for initialization
//void Start () {
//}
//// Update is called once per frame
//void Update () {
//}
public void CameraLookAt(Transform target)
{
transform.LookAt(target);
}
}
how can I keep the camera's position.y=2 ? how can the distance of camera and its target keep the same value?
Comment
Answer by SkaredCreations · Dec 16, 2014 at 09:35 AM
LookAt changes the rotation and not the position, anyway to change the position you'll change transform.position Import the standard camera scripts package in your project (from menu Assets>Import Assets>Scripts) and check at the sample scripts there.