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Question by Ochreous · Dec 16, 2014 at 02:42 AM · c#physicsoverlapsphere

C# Construct Line Links Over Time

I'm trying to make script where when gameObject enters another gameObject's Physics.OverlapSphere the gameObject adds it to gos and create line links between a series of gameobjects within each gameobjects Physics.OverlapSpheres. I've added the scripted gameobject to gos so gos wouldn't be null but the aren't being created. Is there something wrong with the logic of my script?

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 public class LaserZigZag : MonoBehaviour {
 public List<GameObject> gos = new List<GameObject>();
     public Collider[] cols;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update() {
                     for (int i = 0; i < gos.Count -1; i++){
                         cols = Physics.OverlapSphere(gos[i].transform.position, 5f);
                         if(cols[i+1].gameObject == gos[i]){
                             gos.Add(cols[i+1].gameObject);
                         }
                     }                
     
         for (int i = 0; i < gos.Count -1; i++)
             if (Physics.Linecast(gos[i].transform.position, gos[i+1].transform.position)){
                 Debug.DrawLine(gos[i].transform.position, gos[i+1].transform.position, Color.red);
             }    
     }
 }
 

 
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avatar image VesuvianPrime · Dec 16, 2014 at 03:08 AM 0
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I'm not sure why you're doing the Physics.Linecast at the end, but the debug line will only show for 1 frame, and only if you have gizmos enabled.

avatar image Ochreous · Dec 16, 2014 at 03:23 AM 0
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The Debug.DrawLine is only a placeholder. I plan to add a line renderer once I've got my LaserZigZag script fully fleshed out.

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