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Question by Abacab · Dec 17, 2014 at 10:09 PM · c#guiplayerprefsracing

How to set high score (best time) with playerprefs

Hello!

I have never used playerprefs before, so if I am doing something very wrong, please let me know!

Question: How do I store and show the current best time in the top-right corner of my GUI?

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Trigger : MonoBehaviour
 {
         public bool finished = false;
         public Texture winningimage;
         public Text timer;
         public Text bTime;
         public float raceTime = 0;
         private float bestTime = 0;
 
         void Start ()
         {
     
         }
 
         void OnTriggerEnter ()
         {
                 Debug.Log ("Finish!");
                 finished = true;
         }
 
         void OnGUI ()
         {
                 if (finished) {
                         GUI.Label (new Rect (Screen.width / 2 - 175, Screen.height / 4 - 55, 374, 110), winningimage);
                         if (raceTime < bestTime) {
                                 bestTime = raceTime;
                                 PlayerPrefs.SetFloat ("Best time", bestTime);
                         }
                 }
                 if (GUI.Button (new Rect (1250, 10, 80, 40), "Restart")) {
                         Application.LoadLevel ("Test level 1");    
                 }
 
         }
 
         void Update ()
         {
                 if (!finished) {
                         raceTime = raceTime + 1 * Time.deltaTime;
                         timer.text = raceTime.ToString ("f2");
                 }
         }
 }

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Answer by HYPERSAVV · Dec 18, 2014 at 01:52 AM

With PlayerPrefs, you get and set values. I see that you set the value when the race is finished. When you start the race, call PlayerPrefs.GetFloat("Best time") to get the value stored there.

 void Start()
 {
    if(PlayerPrefs.HasKey("Best time"))
    {
       float bestTime = PlayerPrefs.GetFloat("Best time");
    }
    else
    {
       PlayerPrefs.SetFloat("Best time", someStupidHighNumber);
    }
 }
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avatar image Abacab · Dec 18, 2014 at 10:09 AM 0
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Thank you for your answer, but I can't get the best time to show.

I now get an error: NullReferenceException: Object reference not set to an instance of an object Trigger.Update () (at Assets/Scripts/Trigger.cs:52)

$$anonymous$$y void Start() is now copied from your answer and my void Update():

 void Update ()
         {
                 if (!finished) {
                         raceTime = raceTime + 1 * Time.deltaTime;
                         timer.text = raceTime.ToString ("f2");
                         bTime.text = bestTime.ToString();
                 }
         }

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