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UMA : Mecanim avatar generation
I'm using UMA to create a customizable avatar system for a tablet-based educational app.
http://forum.unity3d.com/threads/uma-unity-multipurpose-avatar-on-the-asset-store.219175/
It's working well so far, I've managed to create a custom race which is a simplified toon character, complete with DNA.
What I'm struggling with is that the muscle settings I've set on the combined model's Mecanim avatar are not propagated to new characters created at runtime using UMA. The new characters always seem to use the default muscle settings, which causes the arms to sit badly.
I've looked through the various components but can't see any way to change this... is it possible to use custom Meccanim muscle settings with UMA?
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