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Question by AndreBerlemont · Apr 29, 2012 at 12:55 PM · inputcontrollerxbox360

Multiples x360 controller

Hey there !

I'm currently discovering the Input/Joystick part of Unity. Especially with x360 controllers (multiples controllers !). I browsed unity answers and the forum for some answers on how to work best but some questions remains.

What I got is that you have a specific mapping of the controller :

http://answers.unity3d.com/questions/8094/what-are-all-the-joystick-buttons-for-an-xbox-360p.html

You have to be specific on which controller you want to use in the "positive button" field :

http://forum.unity3d.com/threads/44623-Multiple-Xbox-360-Controllers-in-Unity

And there are no easy wait to handle 2+ controllers ...

What I can't find out is how to get Axis from the 2+ controllers ? I have :

Type > Joystick Axis, Axis > whatever axis, Joy Num > Joystick 2,

and it's not working ... Any idea(s) ?

Thanks !

In the end I'll have : 4 x 4 x n controllers of axis input | 12 x n controllers of XYBA, start, trigger, etc buttons | in the Input manager list ...

I think the Unity team can improve on that ;)

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avatar image AndreBerlemont · Apr 29, 2012 at 01:04 PM 0
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I noticed two things. #1 The second controller respond when I set Joy Num to Joystick 3 for some reasons. #2 When I read the Input.GetJoystickNames() it return 4 names (all x360 controllers) and I have only 2 x360 controller plugged.

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Answer by AndreBerlemont · Apr 29, 2012 at 02:21 PM

Obviously strange behaviour from Unity. The problem came from the fact that when I plugged my controller Windows (7) installed drivers.

After a reboot everything is back to normal with the joystick Ids.

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