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Question by codeZero · Dec 16, 2010 at 03:08 AM · gameobjectprefab

inserting prefabs into GameObject

hi, i would to ask, is there any possible to add prefabs into empty game objects programmatically( in run time)

i generated the prefabs like this

var object : Transform[];
function Start(){
   Spawn(); 
}
function Spawn(){
 while(true){
  yield WaitForSeconds(spawnTime.targettingFrequency);
   var position = Vector3(Random.Range(-13, 13), 40, 100);
   shuffle.add(0,5);
  shuffle.add(1,1); 
  shuffle.add(2,2);  
    Instantiate (object[shuffle.next()], position, Quaternion.identity); 
 }
}

every object i created i want to add to empty... any help?

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avatar image Justin Warner · Dec 16, 2010 at 04:37 AM 0
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I believe you mean gameobjects in to prefabs... As a prefab holds a gameobject...? Or am I wrong?

avatar image Justin Warner · Dec 16, 2010 at 04:38 AM 0
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Also, if I'm right, you can just make all the prefabs, have an array, change the size, and then add all the prefabs in the editor

avatar image codeZero · Dec 16, 2010 at 06:08 AM 0
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actually i want to add the prefabs into gameObject while run. it is possible?

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Answer by uhahaha · Dec 16, 2010 at 08:39 AM

Is this what you want?

var aPrefab: GameObject;
var emptyGO: GameObject;
function Start () 
{
    emptyGO = Instantiate(aPrefab, emptyGO.transform.position, emptyGO.transform.rotation);
}
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Answer by Lab013 · Mar 17, 2011 at 03:30 AM

Or perhaps you want to set transform.parent?

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avatar image elgarstorm · Dec 10, 2012 at 09:47 AM 0
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Based on my understanding of what you were trying to do, this is the one you want. I have just made use of it for an RTS game I am making. When building a new unit from a given building I Instantiate a prefab for the unit and then make the player the parent of the prefab.

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Answer by Maulik2208 · Dec 10, 2012 at 10:09 AM

a snap or diagram or some more info about your question will help to better understand so please be specific and provide something which clearly explain the stuff

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