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Authoritative vs Non-authoritative server (turn-based)
Hi guys,
I've been reading through documentation and tutorials for Unity and Photon networking.
We are making a 2D TURN BASED Multiplayer (2 players only per game). You can think of it as a game somewhat similar to OLO (https://www.youtube.com/watch?v=XKDq4ygUbr4)
Please let me know what type of client-server relationship would be best for a game of this type and also any other related information that would help me build an online game as in the video above.
Thank you.
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