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How to get Kinect skeleton joint data(x,y,z)
Like the topic,is there any way to get the information?I am using kinect1.7wrapper but I can't find any code for the position of each joint. I have also tried Kinect with MS-SDK but having the same problem. My goal is make the joint position information demo at the left upper corner like this video: https://www.youtube.com/watch?v=E9cZHStQcYM .The video has resources but OpenNI,NITE has stopped updating so it is out of order.Is there any way I can get to my goal?
My devices are: kinect v1, kinect sdk 1.8, win7(32),unity4.6
Hey, were u able to find the answer? I know the post is quite old but I was instructed to not post the same question that had already been asked (but not answered) :/
I am newbie to unity 3d and C#. I was able to get the whole data array of joint position in LabVIEW but I don't know how to do it in C# script. Please please anyone, post a script. p.s: I read the SD$$anonymous$$ microsoft documentation and scripts from wrapper package. They confused me more :( I just need the x,y,z co-ordinates of each joint separately.