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Can I make a new Base Layer (in Animator) without defining a default state?
There is one animation that I want to override any other animation
I'm trying to create a new base layer with:
[ Any State ] -------> [The animation]
[ Empty Default State ]
That empty default state is not linked to anything. The problem is this state is constantly active and loops over and over.
But I don't want a default state for that layer. I just want "The animation" to override another animation that is on the base layer.
How do I achieve this?
Thanks in advance
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