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Question by JaimeMadsen · Jul 27, 2016 at 07:16 PM · animationcollisionthird-personpick up object

Third Person: Picking up and carrying objects.

I want to be able to walk up to objects (i.e. a cube), and pick them up. Switching to an animation with the character holding the object, being able to throw or drop the object.

Now I have to say I'm extremely new to Unity and I'm currently using the script in Third Person Controller asset to be able to move my custom character around.

From tutorials I've been looking at this is what I've gotten, unfortunately I can only really find help with first person setups. So I'm unsure if Raycaster will still be applicable.

  public class Pickupable : MonoBehaviour {
  bool carrying;
 GameObject carriedObject;
 void Start () {
 
 void Update () {
     if (carrying) {
         carry (carriedObject);
     } else {
         Pickup();
     }
     void carry(GameObject o) {

     }

     void pickup() {
         if(Input.GetKeyDown [KeyCode.E]) {
             ??? Collider.onCollisionEnter ???
                                   ????
                                  ?????
 }

I have an idea to use a non-physics collider around the pickupable objects as trigger to then be able to press "E" and pick up the object. But I have no idea how to script this.

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