- Home /
Prevent rigidbody interaction
Hello,
How can I make a rigidbody NOT to interact with my PlayerController?
I have some spheres with rigidbody that push the player but to be able to collide with him. This is not meant to be! How I can prevent that?
Thanks!
I don't want to avoid collision completely, just not to affect the player and move him around. It must be able to bounce on him...
Answer by Alabatross · Oct 09, 2013 at 02:55 PM
Set them to two separate physics layers (top right in the inspector when you click the object), and then go to edit -> project settings -> physics I believe and uncheck them where they cross in the matrix
Your answer
Follow this Question
Related Questions
OnCollisionEnter Push Object Problem 0 Answers
Resetting rotation with Quaternion.Euler 1 Answer
Best way to physics collision 1 Answer
Make a collider NOT collide with CharacterController 1 Answer